Quake Rerelease QC Sources released under GPLv2

id Software have released the (supposedly much improved!) source code for all the campaigns included in the 2021 re-release of Quake (id1, hipnotic, rogue and dopa) under the GPLv2: https://github.com/id-software/quake-rerelease-qc

This repository contains the QuakeC source code for the four codebases that were used in the 2021 re-release of Quake: the base campaign, Scourge of Armagon, Dissolution of Eternity, and Dimension of the Machine. Dimension of the Past shares the same codebase as Dimension of the Machine.

In comparison with the original QuakeC, these codebases have been updated to replace all instances of strings with placeholder strings that can be used for localization. This requires some support on the engine side in order to handle printing messages correctly. There have also been bug fixes and modifications to behaviors from the original game.

These progs also use some advanced QuakeC features that are only available in modern compilers.

Ironwail, a high-performance QuakeSpasm fork

Ironwail is a

A fork of the popular GLQuake descendant QuakeSpasm with a focus on high performance instead of broad compatibility, capable of handling even the most demanding maps at very high framerates by utilizing more modern techniques such as:

  • compute-based vis/frustum/backface culling
  • compute-based lightmap updates
  • better batching through multi-draw indirect rendering, instancing, and bindless textures
  • clustered dynamic lighting
  • persistent buffer mapping with manual synchronization

To avoid physics issue with high framerates the renderer is decoupled from the server (using code from QSS, via vkQuake). There are also a few other nice-to-have features such as the classic underwater warp effect, slightly higher color/depth buffer precision, reduced heap usage (can play shib1_drake out of the box), slightly faster savefile loading for large maps in complex mods, capped framerate when no map is loaded, and a built-in hackwork-around for the z-fighting issues present in the original levels.

Quake in 2022 Video – Call for submissions

dumptruck_ds writes:

I’m planning on a 2022 “preview” for my YouTube channel and would love to see what everyone is working on! Mods, maps, mini-episodes, textures, sounds, music, artwork or anything Quake-related that will be coming out in the new year would be appreciated.

@me or message me here on Discord with a screenshot, link to a video or other media I can use in a video and most importantly a short explanation of what you are working on.

You have until December 7th to submit your creations to him either via the Quake Mapping Discord or by mail to langoQlanQparty@gmailQcom (replace the Quakey Qs with dots).