Created By: | [SL1CK]-=MERL1N=- |
eMail: | phillm@netlink.com.au |
Difficulty Scale: | Very Easy |
Step 1
O.K. all you disco space monkeys, you wanna make rainbow blood when U shoot a monster eh? A person too? Ok...First thing is open up "weapons.qc" and scroll down a little way in until you find the function
void(vector org, vector vel, float damage) SpawnBlood =
(its before the shotgun etc)
Step 2
Now it saysParticle (org, vel*0.1, 73, damage*2);
which is (a particle, origin, velocity, color, ?)
the color is currently 73, which is red. What we want is a random color, so instead of 73 put in...
(random()*256)
which will select a color for us a random...
Step 3
Now that will give us a color of random blood, we want rainbow, so copy that line and paste it underneath 3 or 4 times :) (you can change the numbers of damage*? And vel*0.? If you want to, for example...
Void(vector org, vector vel, float damage) SpawnBlood =
{
particle (org, vel*0.1, (random()*256), damage*2);
particle (org, vel*0.1, (random()*256), damage*3);
particle (org, vel*0.1, (random()*256), damage*4);
particle (org, vel*0.1, (random()*256), damage*5);
particle (org, vel*0.1, (random()*256), damage*3);
};
Step 4And that's it ! Whenever you shoot a monster or a person they will bleed out groovy rainbow blood :)
Tutorial html
coding by Achilles.