Created By: Unabomber[MIR]
eMail: cow@iamerica.net
Difficulty Scale: Easy


N THIS TUT WE WILL MAKE MAILBOMBS.

Step 1


Ok open the weapons.qc up and find the W_FireGrenade Function.
Look between these lines.

697

707

There should be this:

if (self.v_angle_x)

         missile.velocity = v_forward*600 + v_up * 200 + crandom ()*v_right *10 + crandom()*v_up*10;

else

{

                missile.velocity = aim(self,10000);

                missile.velocity = missile.velocity * 600;               

                missile.velocity_z = 200;

}

missile.avelocity = '300 300 300';
Step 2


Change all of those NUMBERS to 0

f (self.v_angle_x)

         missile.velocity = v_forward*0 + v_up * 0 + crandom ()*v_right *0 + crandom()*v_up*0;

else

{

                missile.velocity = aim(self,10000);

                missile.velocity = missile.velocity * 0;               

                missile.velocity_z = 0;

}

missile.avelocity = '0 0 0';

Step 3


Now we change the model to somthing small like a nail, super nail, or you can even make C4 by changing the model to the
s_bubble.spr Ok we got that.

NOW WE CHANGE THE MOVE TYPE TO MISSILE.MOVETYPE = BOUNCE; TO MISSILE.MOVETYPE =
FLYMISSILE; 

We just compile it now and run out distrubute these babies among the badies and watch the gibs fly. Try my other fine products.
HTMLized by Adrian "Mr. Pink" Finol