Created By: | Unabomber[MIR] |
eMail: | cow@iamerica.net |
Difficulty Scale: | Easy |
Step 1Ok open the weapons.qc up and find the W_FireGrenade Function. Look between these lines. 697 707 There should be this: if (self.v_angle_x) missile.velocity = v_forward*600 + v_up * 200 + crandom ()*v_right *10 + crandom()*v_up*10; else { missile.velocity = aim(self,10000); missile.velocity = missile.velocity * 600; missile.velocity_z = 200; } missile.avelocity = '300 300 300'; |
Step 2Change all of those NUMBERS to 0 f (self.v_angle_x) missile.velocity = v_forward*0 + v_up * 0 + crandom ()*v_right *0 + crandom()*v_up*0; else { missile.velocity = aim(self,10000); missile.velocity = missile.velocity * 0; missile.velocity_z = 0; } missile.avelocity = '0 0 0'; |
Step 3Now we change the model to somthing small like a nail, super nail, or you can even make C4 by changing the model to the s_bubble.spr Ok we got that. NOW WE CHANGE THE MOVE TYPE TO MISSILE.MOVETYPE = BOUNCE; TO MISSILE.MOVETYPE = FLYMISSILE; |