Created By: | NightWolf |
eMail: | NightWolf |
Difficulty Scale: | Medium |
Step 1 We are going to transform your shotgun into a damn powerful axe. First open up the weapons.qc. Find void() W_FireAxe = copy the code right below it. It should look like this: { local vector source; local vector org; makevectors (self.v_angle); source = self.origin + '0 0 16'; traceline (source, source + v_forward*64, FALSE, self); if (trace_fraction == 1.0) return; org = trace_endpos - v_forward*4; if (trace_ent.takedamage) { trace_ent.axhitme = 1; SpawnBlood (org, '0 0 0', 20); T_Damage (trace_ent, self, self, 20); } else { // hit wall sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM); WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_GUNSHOT); WriteCoord (MSG_BROADCAST, org_x); WriteCoord (MSG_BROADCAST, org_y); WriteCoord (MSG_BROADCAST, org_z); } }; |
Step 2 Paste this right after the void() W_FireShotgun = so it sould look like this: Ok, now open up defs.qc and add to the end: void() W_FireShotgun = { local vector source; local vector org; makevectors (self.v_angle); source = self.origin + '0 0 16'; traceline (source, source + v_forward*64, FALSE, self); if (trace_fraction == 1.0) return; org = trace_endpos - v_forward*4; if (trace_ent.takedamage) { trace_ent.axhitme = 1; SpawnBlood (org, '0 0 0', 20); T_Damage (trace_ent, self, self, 20); //Change the 20 into any number you want. //The 20 indicates the damage it will do } else { // hit wall sound (self, CHAN_WEAPON, "player/axhit2.wav", 1, ATTN_NORM); WriteByte (MSG_BROADCAST, SVC_TEMPENTITY); WriteByte (MSG_BROADCAST, TE_GUNSHOT); WriteCoord (MSG_BROADCAST, org_x); WriteCoord (MSG_BROADCAST, org_y); WriteCoord (MSG_BROADCAST, org_z); } }; |
Step 3 Now search for self.weaponmodel = "progs/v_shot.mdl"; and make the changes in this color: } else if (self.weapon == IT_SHOTGUN) { self.currentammo = self.ammo_shells; self.weaponmodel = "progs/v_axe.mdl"; self.weaponframe = 0; self.items = self.items | IT_SHELLS; } |
Step 4 Compile and have fun. Tutorial done by NightWolf. Email: shawnw@gte.net This may be a bit confusing.. It is my first tut and im still trying to explain it better. |