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Level Editing
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Created By: James Layman
Difficulty Scale: Easy

Step 1
In this tutorial, you will learn how to make Ogres fire nails and grenades. As always, open up your text editor. Then open up ogre.qc

Step 2
In ogre.qc, right below the void OgreFireGrenade, paste this:

void() OgreFireSpike =
    local vector dir;
    local entity old;

    sound (self, CHAN_WEAPON, "weapons/spike2.wav", 1, ATTN_NORM);
    self.attack_finished = time + 0.2;

    dir = normalize (self.enemy.origin - self.origin);

    launch_spike (self.origin + '0 0 16', dir);

    newmis.touch = superspike_touch;
    setmodel (newmis, "progs/s_spike.mdl");

    setsize (newmis, VEC_ORIGIN, VEC_ORIGIN);
Well, what that was was basically a modified version of the player's firespike void. The direction was changed, and a few things were removed, like the ammo reduction.

Step 3
Below the OgreFireSpike void, put in this one. This void will randomize the ogre's choice of attack. I've weighted it twoards the nailgun, but you can change it if you like.
=Spikes or Grenades?=
void() ChoozAtak =
    local float SoG; // creates a variable number, SoG

    SoG = random (); // randomizes SoG

    if (SoG > 0.3) // 70% chance for spike

Step 4
Ok, now Scroll down to the line:
void() ogre_nail4       =[      $shoot3,                ogre_nail5      ]

And change it to:

void() ogre_nail4       =[      $shoot3,                ogre_nail5      ]

Step 5
Now, all you have to do is save it and compile.

The Inside3D content and design is copyrighted by the Inside3D team, and may not be re-produced or copied without proper consent. All rights reserved. Any work credited to any author not part of InsideQC is copyrighted by that author. If you have any feedback, suggestions or flames please send it in to the author. Inside3D is hosted by telefragged and the design was originated by project-9.