Inside3D tutorials.
Created By: | MaNiAc |
stevet@thevision.net | |
Difficulty Scale | Easy |
if ( (inflictor != world) && (targ.movetype ==MOVETYPE_WALK) ) { dir = targ.origin - (inflictor.absmin + inflictor.absmax) * 0.5; dir = normalize(dir); targ.velocity = targ.velocity + dir*damage*8; }Change the first line to..
if ((inflictor != world) && ((targ.classname == "player") || (targ.classname == "dmbot")))It simply can't get much easier than this..
Reaperbot (c) 1996 by Steven Polge
Norse_movetogoal (c) 1997 by Roscoe A. Sincero
QCBot Ranking (c) 1997 by Alan Kivlin