Inside3D tutorials.
Created By: | Wampey |
eMail: | wampey@planetquake.com |
Difficulty Scale: | Easy |
Step 1
Make a new document called quad.qc
Step 2
Open the quad.qc and put these following lines in it:
void() CheckQuad = { if (self.ammo_cells >= 50) \\Saying if you have over 50 cells you can activate quad damage. { self.ammo_cells = self.ammo_cells - 50; \\ -50 means: 50 cells will be taken away from you. self.super_time = 1; self.super_damage_finished = time + 30; \\time + 30 means: that you will have quad damage for 30 secs self.items = self.items | IT_QUAD; \\ tells what item to use } else return; \\ if you dont have the 50 cells you cant do it };
Step 3
Open the weapons.qc:
void() SuperDamageSound;
void() CheckQuad; \\ Put this line in.
Now go down to the impulse commands and add these following commands:
if (self.impulse == 50) \\ So if you have the 50 cells now you put impulse 50 in the "~" quad damage is activated CheckQuad ();
Step 4
Open progs.src:
quad.qc \\Put this above the weapons.qc weapons.qc
Step 5
That's it! Compile it, and Enjoy!