Step 1
Ok open up the weapons.qc
Scroll down to line 907
It should read
}
else if (self.weapon == IT_SHOTGUN)
{
player_shot1 ();
W_FireShotgun ();
self.attack_finished = time + 0.5;
}
Blah Blah Blah
{
Now we make it look like this.
}
else if (self.weapon == IT_SHOTGUN)
{
player_shot1 (); // now we dont want the axe because it would
// serve no purpose. we want to shoot from far away
player_nail1 (); // I use it
player_rocket1 (); // I use it
player_light1 (); //optional
W_FireShotgun ();
W_FireSuperShotgun ();
W_FireSpike ();
W_FireSuperSpikes ();
W_FireGrenade ();
W_FireRocket ();
self.attack_finished = time + 1.5; // make it safe for you.
// trust me
}
Blah Blah Blah
{
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