Inside3D tutorials.
Created By: | Timm 'Mr?' Stokke |
eMail: | hestokke@online.no |
Difficulty Scale: | Easy |
Step 2
It is now time to edit you own deathmessages. I guess you can do that by your own,
so I won't get into details.
if (attacker.flags & FL_MONSTER) { if (attacker.classname == "monster_army") bprint (" was shot by a Grunt\n"); if (attacker.classname == "monster_demon1") bprint (" was eviscerated by a Fiend\n"); if (attacker.classname == "monster_dog") bprint (" was mauled by a Rottweiler\n"); if (attacker.classname == "monster_dragon") bprint (" was fried by a Dragon\n"); if (attacker.classname == "monster_enforcer") bprint (" was blasted by an Enforcer\n"); if (attacker.classname == "monster_fish") bprint (" was fed to the Rotfish\n"); if (attacker.classname == "monster_hell_knight") bprint (" was slain by a Death Knight\n"); if (attacker.classname == "monster_knight") bprint (" was slashed by a Knight\n"); if (attacker.classname == "monster_ogre") bprint (" was destroyed by an Ogre\n"); if (attacker.classname == "monster_oldone") bprint (" became one with Shub-Niggurath\n"); if (attacker.classname == "monster_shalrath") bprint (" was exploded by a Vore\n"); if (attacker.classname == "monster_shambler") bprint (" was smashed by a Shambler\n"); if (attacker.classname == "monster_tarbaby") bprint (" was slimed by a Spawn\n"); if (attacker.classname == "monster_vomit") bprint (" was vomited on by a Vomitus\n"); if (attacker.classname == "monster_wizard") bprint (" was scragged by a Scrag\n"); if (attacker.classname == "monster_zombie") bprint (" joins the Zombies\n"); return;Step 3