Remove those ugly teleporter pads! Open g_misc.c in void SP_misc_teleporter delete these lines: gi.setmodel (ent, "models/objects/dmspot/tris.md2"); ent->s.skinnum = 1; ent->solid = SOLID_BBOX; in void SP_misc_teleporter_dest delete these lines: gi.setmodel (ent, "models/objects/dmspot/tris.md2"); ent->s.skinnum = 0; ent->solid = SOLID_BBOX; Heres the scoop on these lines.... gi.setmodel (ent, "models/objects/dmspot/tris.md2"); this line tells Quake2 what model to use for the teleporter. In this case it uses a hexagon shape. ent->s.skinnum = 1; This one puts a texture on to the hexagon shape. ent->solid = SOLID_BBOX; This makes the hexagon shape a solid object... meaning you can't pass through it. Welp, thats it! Dead easy tut! -Carnage