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Step 1
Open force_seeing.cog and replace the
activated message with this:
activated:
if(!IsInvActivated(player, 23))
{
mana = GetInv(player, 14);
if(mana >= cost)
{
if(GetInv(player, 65) != 1) ChangeInv(player, 14, -cost);
rank = GetInv(player, 23);
if(rank == 1) flags = 0xc; // players & actors
else if(rank == 2) flags = 0xc; // players & actors
else if(rank == 3) flags = 0x1c; // players & actors & items
else if(rank == 4) flags = 0x3c; // players & actors & items & projectiles
// Play activation sound
PlaySoundThing(seeingSound, player, 1.0, -1, -1, 0x80);
ChangeInv(player, 11, 500.0); // Give Player 500 Engergy cells
ChangeInv(player, 12, 500.0); // Give Player 500 Power cells
ChangeInv(player, 15, 30.0); // Give Player 30 Rail charges
}
}
Return;
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