QuakeSpasm 0.90.1 Released

szo sends word of a new release of QuakeSpasm with a myriad of bug fixes and improvements, including:

  • Use multithreaded OpenGL on OS X for better performance.
  • New, faster mdl renderer using GLSL. Disable with “-noglslalias”.
  • Use high-quality water by default (r_oldwater 0).
  • Support pausing demo playback with the “pause” command.
  • Experimental windowed fullscreen mode available with
    vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
    entering fullscreen mode the next time.)

Go check out the rest of the change list!