Inside3D tutorials.
Created By: Carnage
eMail: rbaker@pcez.com
Difficulty Scale: Easy


Step 1
One thing that I hated about the Reapers was that, when playing against several bots, I had to set the skill level for each and every one! And... while I was setting skills they were kicking mine and each other's asses before I got started! Well... with this RIP each time a bot is spawned it's skill level is randomly chosen. The skill level is chosen from 1, 1.5, 2, 2.5, and 3.

Open botspawn.qc and find:

entity () AddBot = {
Under
local float plycolor;
put
local float ran_skill;
Now look for these lines:

	       self.skil = skill;
	   if ( (self.skil < FALSE) ) {

 	     self.skil = FALSE;

 	  } else {

 	     if ( (self.skil > MOVETYPE_WALK) ) {
	
 	        self.skil = MOVETYPE_WALK;
	
 	     }

  	 }
Paste over the above lines with this:
	//RANDOM BOT SKILL BEGIN
  	 ran_skill = crandom ();
  	 if (ran_skill <= 0.50) {
  	    self.skil = 1.00;
  	 }
  	 if ((ran_skill > 0.50) && (ran_skill <= 0.200)){
		self.skil = 1.500;
  	 }
  	 if ((ran_skill > 0.200) && (ran_skill <= 0.600)){
		self.skil = 2.00;
  	 }
  	 if ((ran_skill > 0.600) && (ran_skill <= 0.800)){
		self.skil = 2.500;
   	}
   	if ((ran_skill > 0.800) && (ran_skill <= 1.00)){
		self.skil = 3.00;
   	}
	//RANDOM BOT SKILL END
These are the numbers I use...gives me a skill 2 Reaper more often. You can mess around with the above numbers to adjust the random factors to your liking.

Enjoy!


Reaperbot (c) 1996 by Steven Polge
Norse_movetogoal (c) 1997 by Roscoe A. Sincero
QCBot Ranking (c) 1997 by Alan Kivlin