Point class entities -------------------- ** map_turret (currently broken, fixing angle code) keys: vteam 0 = attack everyone 1 = attack rebels (teamplay must be 1) 2 = attack imperials (teamplay must be 1) mangle vector, rotation angle of turret. for upside down '180 0 0' ** worldspawn keys: gravity should be 0 for space maps ** info_player_rebel ** info_player_imperial ** misc_static [Creates a static model like the ships on the tutorial map, pretty much useless] keys: netname full name of the model (eg. "progs/xwing.mdl") angles ** item_ammo [Secondary ammo ring] keys: angles ** item_repair [Reapair ring] keys: angles Solid class entities -------------------- ** trigger_turn angles = turn direction (note: up/down is flipped) Unusable Entities ----------------- ** trigger_tutorial jumps to a position in the tutorial ** tutorial_item_ammo triggered ammo spawn ** tutorial_target target from the tutorial (appears/disappears based on the tutorial progress)