Phong, Bounce Lighting, and More!

ericw has released a new version of his take on Tyrann’s build utilities, tyrutils, with the cleverly named tyrutils-ericw. tyrutils-ericw adds bounce lighting, dirtmaps (i.e., baked ambient occlusion), phong shading, surface lights, sunlights, sunlight penumbras, fake area lights with deviance, and a ton of switches for these. The results are simply beautiful, so check it out, and consider adding it to your pipeline!

Forum Update

A quick update as to the forums, there is still discussion as to the solutions for various situations (wow that sounds vague), but Tomaz has been working diligently on fixing the emoticons, and as you may have noticed, they now have Quake helmets!

The Independent Game Development sub-forum has been expanded in scope and renamed to Quake Mod Showcase, a dedicated home for threads about current mods, and discussion of past mods. When starting a thread for your mod, please reserve the top post to include a summary, screenshots, and relevant links. If you want a thread about a mod other than your own, please request it in the sticky post.

QuakeSpasm 0.90.1 Released

szo sends word of a new release of QuakeSpasm with a myriad of bug fixes and improvements, including:

  • Use multithreaded OpenGL on OS X for better performance.
  • New, faster mdl renderer using GLSL. Disable with “-noglslalias”.
  • Use high-quality water by default (r_oldwater 0).
  • Support pausing demo playback with the “pause” command.
  • Experimental windowed fullscreen mode available with
    vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
    entering fullscreen mode the next time.)

Go check out the rest of the change list!