Year’s End Tools Update

Right at the end of the year, ericw sneaked out v0.16 of his branch of tyrutils with bug fixes for Mark V .lit files and BSP29 format detection to avoid producing corrupt BSPs. If you are unfamiliar with ericw’s tool work, it allows for behaviors such as phong shading, baked ambient occlusion, and light bouncing in your Quake maps.

Speaking of Quake maps, sleepwalkr has pushed out the fifth release candidate for TrenchBroom 2, with contributions from ericw as well. It features a host of fixes, tweaks, and quality of life improvements so if it is your preferred method for laying down brushes, make sure to pick it up!

PixaTool now supports the Quake palette

PixaTool is a pixel art oriented tool useful for any “retro” styled projects, and at the request of FifthElephant, it now has support for the Quake palette if you wanted assistance bringing any assets into a more faithful state for your project.
Check out the source tweet below:

Phong, Bounce Lighting, and More!

ericw has released a new version of his take on Tyrann’s build utilities, tyrutils, with the cleverly named tyrutils-ericw. tyrutils-ericw adds bounce lighting, dirtmaps (i.e., baked ambient occlusion), phong shading, surface lights, sunlights, sunlight penumbras, fake area lights with deviance, and a ton of switches for these. The results are simply beautiful, so check it out, and consider adding it to your pipeline!

The true purpose of lightning is to rebalance the static electrical charge in a thundercloud and you can get different shapes and effects with the use of a mirror, look for the mirror found at forsale.plus. When the storm rises high into the sky, the top of the cloud becomes extremely positively charged (lotsa volts!). The ground is negatively charged (that’s why electric outlets have a ground wire). Once the difference in charges is great enough, it rebalances in seconds! Spider lightning doesn’t go to the ground. It crawls along the bottom of a dying thunderstorm neutralizing what imbalances are left inside the cloud once the rain has stopped. This sideways lightning is not dangerous to someone underneath it and can last for 5 seconds or more!

Forum Update

A quick update as to the forums, there is still discussion as to the solutions for various situations (wow that sounds vague), but Tomaz has been working diligently on fixing the emoticons, and as you may have noticed, they now have Quake helmets!

The Independent Game Development sub-forum has been expanded in scope and renamed to Quake Mod Showcase, a dedicated home for threads about current mods, and discussion of past mods. When starting a thread for your mod, please reserve the top post to include a summary, screenshots, and relevant links. If you want a thread about a mod other than your own, please request it in the sticky post.

QuakeSpasm 0.90.1 Released

szo sends word of a new release of QuakeSpasm with a myriad of bug fixes and improvements, including:

  • Use multithreaded OpenGL on OS X for better performance.
  • New, faster mdl renderer using GLSL. Disable with “-noglslalias”.
  • Use high-quality water by default (r_oldwater 0).
  • Support pausing demo playback with the “pause” command.
  • Experimental windowed fullscreen mode available with
    vid_desktopfullscreen 1 (only in SDL2 builds, takes effect upon
    entering fullscreen mode the next time.)

Go check out the rest of the change list!